The Gnomon Workshop – Introduction to Substance Painter with Christophe Desse

Length 4h 21m MP4

In this lecture, Christophe Desse introduces us to the world of Substance Painter. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on two different subjects. He begins with a detailed car model of a hot rod, showing various techniques that can be used to texture the various components while discussing how to handle the various material settings and maps. He then moves on to the driver, sharing his workflow for character texturing. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Lastly, he shares his workflow for setting up shaders, lighting and cameras in the Redshift rendered for Maya, which offers powerful GPU rendering.

Chapters
Introduction
Introduction to Substance Painter Part 1
Introduction to Substance Painter Part 2
Car Texturing part-1
Car Texturing part-2
Car Texturing part-3
Car Texturing part-4
Driver Texturing part-1
Driver Texturing part-2
Rendering in Redshift

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