Pluralsight – Creating Game Environment Textures with Substance Suite

Length 3h 25m With Project Files MP4

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The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.
Folder Links

https://rg.to/folder/4640930/2018Mar16Creating Game Environment Textures with Substance Suite L.html

http://alfafile.net/folder/8Cdp

http://nitroflare.com/view/E29AFE2696D9166/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part1.rar
http://nitroflare.com/view/0D541BB2CBC1D3F/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part6.rar
http://nitroflare.com/view/3A19FA21D722969/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part2.rar
http://nitroflare.com/view/E652DA87A37EE9C/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part3.rar
http://nitroflare.com/view/2B97ABB9B157D7D/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part4.rar
http://nitroflare.com/view/A068669F2D406D4/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part5.rar

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