Length 3h 25m With Project Files MP4
The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.
https://rg.to/folder/4640930/2018Mar16Creating Game Environment Textures with Substance Suite L.html http://alfafile.net/folder/8Cdp http://nitroflare.com/view/E29AFE2696D9166/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part1.rar http://nitroflare.com/view/0D541BB2CBC1D3F/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part6.rar http://nitroflare.com/view/3A19FA21D722969/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part2.rar http://nitroflare.com/view/E652DA87A37EE9C/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part3.rar http://nitroflare.com/view/2B97ABB9B157D7D/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part4.rar http://nitroflare.com/view/A068669F2D406D4/PtCreatingGameEnvironmentTextureswithSubstance_Suite.part5.rar http://ul.to/spi8b48s http://ul.to/nbduj50k http://ul.to/5s3iofkm http://ul.to/rg578hew http://ul.to/5mqd5pz6 http://ul.to/6jqjo96p